VR Game — HTC Vive
Gem Quest
A VR landscape rendered for wonder rather than danger: players wander a magical terrain seeded with randomly generated gems, collecting them at a walking pace toward a prize waiting at the rainbow’s end.
Role
Full-Stack Developer & 3D Artist
Tools
Unity
C#
Blender
HTC Vive
Procedural Generation
itch.io

Unity · C#
custom gem randomization algorithm
HTC Vive
motion tracking & controller interaction
Role
Full-Stack Developer & 3D Artist
Tools
Unity, C#, Blender, HTC Vive
Focus Areas
VR Interaction, Game Design, Procedural Generation, Exploration Design
Inventory & Prize
Overview
Gem Quest drops players into a VR landscape rendered for wonder rather than danger: a magical, expansive terrain seeded with randomly generated gems, collected at a walking pace toward a prize waiting at the rainbow's end. Built for the HTC Vive, the game trades the genre's usual appetite for threat and urgency for something closer to a guided wander, exploration treated as its own reward rather than a means to a combat encounter or a scoreboard.
Motivation, Ethos & Inspiration
The design bets on tranquility as a legitimate mode of engagement, proof that virtual reality does not require stakes or scarcity to hold attention, only a world worth moving through and a reason to keep looking. A custom randomization algorithm governing gem type, placement, and inventory iconography keeps the landscape from repeating itself, so curiosity rather than compulsion is what pulls the player forward from one gem to the next.
Play It
Tools, Skills & Software
Developed full stack in Unity with C# for custom gameplay logic and the randomization system, 3D assets modeled in Blender, and native HTC Vive integration for motion tracking and controller-based interaction, with a playable web build hosted on itch.io.

Harriet Fisher
Made with love.